Showing posts with label city of chichen itza. Show all posts
Showing posts with label city of chichen itza. Show all posts

812

Installed into the original SFR: 80 Classics.
Program of Classics type: educational game.
One of four inner official programs loaded into Classics. Other programs are 813, 814 and 815.
Additional unofficial program installed into every original SFR is Poligon.
All original SFRs currently unavailable, with only their inner installments enterable under their address.

Program of 812 name: Pokemon.
Caretakers: John Peter Pan, Helen Hello Kitty. (Cats.)
Users: none. (All locked in Poligon.)

Program rules:
Life at 812 is permitted only if resident participates in the field game Pokemon.
Workers of game Pokemon, inclusive of NPCs and caretakers, are not under this obligation.
Participation is commenced through registery in the program system done by e-mail or phone or on program headquarters site in reply to official letter with contact information.
Registery must be done within two days since delivery of official welcome letter. In case of no official letter delivery, resident should contact program headquarters at the official internet site.

Life possibilities:
House and work are not influenced by the program in other way than culturally.
Contact with residents of other SFRs is not limited by the program.

Entry:
1.through own teleporter device
2.through global teleporter device upon visible possession of a Samsung 8-inch tablet SM-T310
Own teleporter or the global teleport system must be properly functional for entry to be successful.

Old Rules:
Use of the Samsung tablet in 812 is not obligatory since December 2018. Purchase of own house on 812 is not obligatory also since December 2018.
Possible emergencies may be caused by return of the old rules into the system.

Transfer:
Travel to and from 812 is always possible. Devices for travel are of different types:
1.personal hand-type - a teleporter device: telecom of a small size to all SFRs
2.personal house-type - a teleporter device: furniture of a large size to all SFRs
3.public road-type - a teleporter device: booth of a large size to all SFRs
4.public house-type - a teleporter device: booth of a large size to all SFRs
Transporting objects with user is done through inputting information data into the travel device prior to transfer. Objects of all sizes can be transported.

Starting points:
The resident and user of the program Pokemon starts the game by entering own data into the system which stands for a registery as player. After that, the game is commenced by:
1.Mission A: Bird Love. First quest: Find a Great Book of Birds.
2.Mission B: Dog Love. First quest: Find a Great Book of Dogs.
Both missions can be undertaken immediately after game start. Only one of them has to be done entirely, and both of them can be done at any level of the game. After completing one of the two missions, new sets of missions become available, while the old one is still possible to complete.

Rules:
Game has to be entered with a registery and has to be played at pace of at least two completed quests per week and at least one completed mission per month.
All missions and quests have been designed to be able to be completed within these obligatory periods.
If game is played at at least the obligatory pace, the user can reside in 812 without any limitations.
Not playing the game results in an official letter of removal from 812, and the resident has then two days to move out.
These rules do not pertain to workers of game Pokemon, inclusive of NPCs and caretakers.

Game offers:
1.Missions and quests which bring money, bring valuable items, bring food, and other rewards.
2.Special work positions which are obtainable generally or through completing certain quests and missions.
3.Trade market which allows for purchase and sale of items.
4.Special entertainmental venues which are obtainable generally or through completing certain quests and missions.
All offers of the Pokemon program are improvable or obtainable through participation in the game.

Important sites:
1.Castle of Malbork - a castle of crusaders and a capital of Tuchola woods, in Poland. Only in 812.
2.City of Sopot - a grand ship sunk into the Polish north coast, a land capital of all pirates. Only in 812.

Important tradal points:
1.City of Bizantium - a city which is a country, and the most important religious and book trading place in the world. Only in 812.
2.City of Cracow - a Polish capital with crossroads leading everywhere in the universe, one of four most important magical item tradal points in the world. Shared with three other SFRs: 444, 666, 700.
3.Mayan City of Chichen Itza - one of four most important magical item tradal points in the world, situated in Argentina, shared with two other SFRs: 444, 606.
4.Holywood -  a marketplace which trades mainly in clothing, one of three most important clothes tradal points in the world, for years abused as a film star capital. Situated in California, shared with one other SFR: 700.

Currently all important world sites are under protection of individual SFRs, and many are therefore reachable only through SFR transfer devices.

The culture of this SFR and its game is very sweet and loving, however it brings threats to organized lifestyle because of its main danger: addictive indulgement in parties.
Song which technically marks SFR 812: Third Day of a Seven Day Binge, Marilyn Manson.

All musical markers of SFRs contain warnings about main dangers of their fields.

606

Installed into the original SFR: 53 The Joker.
Program of The Joker type: social game.
Only one official program loaded into The Joker.
Additional unofficial program installed into every original SFR is Poligon.
All original SFRs currently unavailable, with only their inner installments enterable under their address.

Program of 606 name: Tekken.
Caretakers: Hulk Hogan, Arnold Schwarzenegger. (Working over distance.)
Users: none. (All locked in Poligon.)

Program rules:
Life at 606 is permitted only if resident participates in the field game Tekken.
Workers of game Tekken, inclusive of NPCs and caretakers, are not under this obligation.
Participation is commenced through registery in the program system done by e-mail or phone or on program headquarters site in reply to official letter with contact information.
Registery must be done within two days since delivery of official welcome letter. In case of no official letter delivery, resident should contact program headquarters at the official internet site.

Life possibilities:
House and work are not influenced by the program in other way than culturally.
Contact with residents of other SFRs is not limited by the program.

Entry:
1.through own teleporter device
2.through global teleporter device upon visible possession of a Huawei motorcycle "Day & Night"
Own teleporter or the global teleport system must be properly functional for entry to be successful.

Old Rules:
Use of the Huawei motorcycle in 606 is not obligatory since December 2018. Purchase of own house on 606 is not obligatory also since December 2018.
Possible emergencies may be caused by return of the old rules into the system.

Transfer:
Travel to and from 606 is always possible. Devices for travel are of different types:
1.personal hand-type - a teleporter device: telecom of a small size to all SFRs
2.personal house-type - a teleporter device: furniture of a large size to all SFRs
3.public road-type - a teleporter device: booth of a large size to all SFRs
4.public house-type - a teleporter device: booth of a large size to all SFRs
Transporting objects with user is done through inputting information data into the travel device prior to transfer. Objects of all sizes can be transported.

Starting points:
The resident and user of the program Tekken starts the game by entering own data into the system which stands for a registery as player. After that, the game is commenced by:
1.Mission: School opening. First quest: Choose your class.
The first mission must be undertaken by everyone after game start. After its completion, new missions open.

Rules:
Game has to be entered with a registery and has to be played at pace of at least two completed quests per week and at least one completed mission per month.
All missions and quests have been designed to be able to be completed within these obligatory periods.
If game is played at at least the obligatory pace, the user can reside in 606 without any limitations.
Not playing the game results in an official letter of removal from 606, and the resident has then two days to move out.
These rules do not pertain to workers of game Tekken, inclusive of NPCs and caretakers.

Game offers:
1.Missions and quests which bring money, bring valuable items, bring food, and other rewards.
2.Special work positions which are obtainable generally or through completing certain quests and missions.
3.Trade market which allows for purchase and sale of items.
4.Special entertainmental venues which are obtainable generally or through completing certain quests and missions.
All offers of the Tekken program are improvable or obtainable through participation in the game.

Important sites:
1.World Wrestling Arena - a facility created for World Wrestling Championships, joined professionally with SFR 222 by a World Wrestling Club only in 222, both located in Rio de Janeiro. Only in 606.
2.Tokyo Bridge - a fashion show facility located in the centre of Japanese capital. Only in 606.

Important tradal points:
1.Mayan City of Chichen Itza - one of four most important magical item tradal points in the world, situated in Argentina, shared with two other SFRs: 444, 812.
2.Ibiza Island - a marketplace which trades mainly in clothing, one of three most important clothes tradal points in the world, for years abused as a night club capital. Situated in Spain, shared with one other SFR: 101.
3.Route 66 - shared with three other SFRs: 058, 222, and 444, the longest route in the world, which passes through all continents and islands.
4.City of Marrakesh - an Arabian city which has the most gigantic marketplace in the world. Shared with five other SFRs: 058, 101, 222, 444, 700.

Currently all important world sites are under protection of individual SFRs, and many are therefore reachable only through SFR transfer devices.

The culture of this SFR and its game is very intent on parties and immense socialising and romancing, however it brings threats to safety because of its two main dangers: gangs of poisoners who add poison to drinks and food; gangs which attack people through sexual aggression, mainly couples.
Song which technically marks SFR 606: Like a G6, Far East Movement.

All musical markers of SFRs contain warnings about main dangers of their fields.

444

Installed into the original SFR: 46 Central Station.
Program of Central Station type: social game.
One of three inner official programs loaded into Central Station. Other programs are 445 and 446.
Additional unofficial program installed into every original SFR is Poligon.
All original SFRs currently unavailable, with only their inner installments enterable under their address.

Program of 444 name: Witcher.
Caretakers: Romuald Nepomucen. (Cyborg.)
Users: none. (All locked in Poligon.)

Program rules:
Life at 444 is permitted only if resident participates in the field game Witcher.
Workers of game Witcher, inclusive of NPCs and caretakers, are not under this obligation.
Participation is commenced through registery in the program system done by e-mail or phone or on program headquarters site in reply to official letter with contact information.
Registery must be done within two days since delivery of official welcome letter. In case of no official letter delivery, resident should contact program headquarters at the official internet site.

Life possibilities:
House and work are not influenced by the program in other way than culturally.
Contact with residents of other SFRs is not limited by the program.

Entry:
1.through own teleporter device
2.through global teleporter device upon visible possession of angel wings, which are a teleportation device in shape of shoe spurs
Own teleporter or the global teleport system must be properly functional for entry to be successful.

Old Rules:
Use of the angel wings in 444 is not obligatory since December 2018. Dining in 444 twice per day is not an obligation since December 2018.
Possible emergencies may be caused by return of the old rules into the system.

Transfer:
Travel to and from 444 is always possible. Devices for travel are of different types:
1.personal hand-type - a teleporter device: telecom of a small size to all SFRs
2.personal house-type - a teleporter device: furniture of a large size to all SFRs
3.public road-type - a teleporter device: booth of a large size to all SFRs
4.public house-type - a teleporter device: booth of a large size to all SFRs
Transporting objects with user is done through inputting information data into the travel device prior to transfer. Objects of all sizes can be transported.

Starting points:
The resident and user of the program Witcher starts the game by entering own data into the system which stands for a registery as player. After that, the game is commenced by:
1.Mission A: Comeback to Business. First quest: Obtain 1000 gold.
2.Mission B: Comeback to Marriage. First quest: Get a date.
3.Mission C: Travel Start. First quest: Obtain a map.
4.Mission D: Study Start. First quest: Pass exams.
All the four missions can be undertaken immediately after game start. Only one of them has to be done entirely, and all of them can be done at any level of the game. After completing one of the four missions, new sets of missions become available, while the old ones are still possible to complete.

Rules:
Game has to be entered with a registery and has to be played at pace of at least two completed quests per week and at least one completed mission per month.
All missions and quests have been designed to be able to be completed within these obligatory periods.
If game is played at at least the obligatory pace, the user can reside in 444 without any limitations.
Not playing the game results in an official letter of removal from 444, and the resident has then two days to move out.
These rules do not pertain to workers of game Witcher, inclusive of NPCs and caretakers.

Game offers:
1.Missions and quests which bring money, bring valuable items, bring food, and other rewards.
2.Special work positions which are obtainable generally or through completing certain quests and missions.
3.Trade market which allows for purchase and sale of items.
4.Special entertainmental venues which are obtainable generally or through completing certain quests and missions.
All offers of the Witcher program are improvable or obtainable through participation in the game.

Important sites:
1.Carrot Field - a battlefield of the first war with evil, which has four portal entries into four external dimensions: Koi, Woods, Wonderland, Plateau, located in Poland. Only in 444.
2.Atlantis Stargate - a set of portals situated each in every country capital, which are instruments of space interplanetary travel. Only in 444.

Important tradal points:
1.City of Cracow - a Polish capital with crossroads leading everywhere in the universe, one of four most important magical item tradal points in the world. Shared with three other SFRs: 666, 700, 812.
2.Mayan City of Chichen Itza - one of four most important magical item tradal points in the world, situated in Argentina, shared with two other SFRs: 606, 812.
3.Route 66 - shared with three other SFRs: 058, 222 and 606, the longest route in the world, which passes through all continents and islands.
4.City of Marrakesh - an Arabian city which has the most gigantic marketplace in the world. Shared with five other SFRs: 058, 101, 222, 606, 700.

Currently all important world sites are under protection of individual SFRs, and many are therefore reachable only through SFR transfer devices.

The culture of this SFR and its game is very adventurous and old-fashioned, with serious attitude towards personal behaviour, however it brings threats to safety because of its main danger: gangs which attack people to steal their money, their clothes - especially shoes, and their SFR passes. The SFR passes include the silver spurs in shape of angel wings which until December 2018 were necessary to be owned and used for a permanent stay on SFR 444.
Song which technically marks SFR 444: Summer Wine, Ville Valo.

All musical markers of SFRs contain warnings about main dangers of their fields.