Showing posts with label uruc-vai. Show all posts
Showing posts with label uruc-vai. Show all posts

058

Installed into the original SFR: 08 Go Work.
Program of Go Work type: research program.
One of three inner official programs loaded into Go Work. Other programs are 056 and 057.
Additional unofficial program installed into every original SFR is Poligon.
All original SFRs currently unavailable, with only their inner installments enterable under their address.

Program of 058 name: Might and Magic.
Caretakers: Bjorn Gustaffson, Andrew Higgins. (Cyborgs.)
Users: none. (All locked in Poligon.)

Program rules:
Life at 058 is permitted only if resident participates in the field game Might and Magic.
Workers of game Might and Magic, inclusive of NPCs and caretakers, are not under this obligation.
Participation is commenced through registery in the program system done by e-mail or phone or on program headquarters site in reply to official letter with contact information.
Registery must be done within two days since delivery of official welcome letter. In case of no official letter delivery, resident should contact program headquarters at the official internet site.

Life possibilities:
House and work are not influenced by the program in other way than culturally.
Contact with residents of other SFRs is not limited by the program.

Entry:
1.through own teleporter device
2.through global teleporter device upon visible possession of an ONZ tech-bio map of Poland alias Tataria
Own teleporter or the global teleport system must be properly functional for entry to be successful.

Old Rules:
Use of the ONZ map in 058 is not obligatory since December 2018. Travels through 058 are not obligatory also since December 2018, so there is no limitation to stationary lifestyle.
Possible emergencies may be caused by return of the old rules into the system.

Transfer:
Travel to and from 058 is always possible. Devices for travel are of different types:
1.personal hand-type - a teleporter device: telecom of a small size to all SFRs
2.personal house-type - a teleporter device: furniture of a large size to all SFRs
3.public road-type - a teleporter device: booth of a large size to all SFRs
4.public house-type - a teleporter device: booth of a large size to all SFRs
Transporting objects with user is done through inputting information data into the travel device prior to transfer. Objects of all sizes can be transported.

Starting points:
The resident and user of the program Might and Magic starts the game by entering own data into the system which stands for a registery as player. After that, the game is commenced by:
1.Mission A: Political troubles on Fire Island. First quest: Find a Lost Bow.
2.Mission B: Haunted castle. First quest: Find a Magic Carddeck.
3.Mission C: Princess rescue. First quest: Find a Magic Mirror.
4.Mission D: Horse problems on Water Island. First quest: Find a Lost Horseshoe.
All the four missions can be undertaken immediately after game start. Only one of them has to be done entirely, and all of them can be done at any level of the game. After completing one of the four missions, new sets of missions become available, while the old ones are still possible to complete.

Rules:
Game has to be entered with a registery and has to be played at pace of at least two completed quests per week and at least one completed mission per month.
All missions and quests have been designed to be able to be completed within these obligatory periods.
If game is played at at least the obligatory pace, the user can reside in 058 without any limitations.
Not playing the game results in an official letter of removal from 058, and the resident has then two days to move out.
These rules do not pertain to workers of game Might and Magic, inclusive of NPCs and caretakers.

Game offers:
1.Missions and quests which bring money, bring valuable items, bring food, and other rewards.
2.Special work positions which are obtainable generally or through completing certain quests and missions.
3.Trade market which allows for purchase and sale of items.
4.Special entertainmental venues which are obtainable generally or through completing certain quests and missions.
All offers of the Might and Magic program are improvable or obtainable through participation in the game.

Important sites:
1.Uruc-Vai - a fortress of in-game orcs which has the main radio system instruments of the world worth overtaking and using for real radio broadcast, located in Austria. Only in 058.
2.Planetary Cove - a sea bay inhabited by in-game fairies which has the main planetarium of the world with multiple observatories and can be used for global organization of astronomical ventures, located in Caribbean. Only in 058.

Important tradal points:
1.City of Harlem - a grand crossroads of merchant roads, one of most giant trade points in the world, situated in Russia. Only in 058.
2.Mines of Salomon - the most gigantic mines of gold, silver and gems in the world, situated in Madagascar. Only in 058.
3.Route 66 - shared with three other SFRs: 222, 444 and 606, the longest route in the world, which passes through all continents and islands.
4.City of Marrakesh - an Arabian city which has the most gigantic marketplace in the world. Shared with five other SFRs: 101, 222, 444, 606, 700.

Currently all important world sites are under protection of individual SFRs, and many are therefore reachable only through SFR transfer devices.

The culture of this SFR and its game is very adventurous and old-fashioned, with serious attitude towards personal behaviour, however it brings threats to organized lifestyle because of its main danger: socially forced sexual contacts.
Song which technically marks SFR 058: I Kissed A Girl, Katy Perry.

All musical markers of SFRs contain warnings about main dangers of their fields.