tech - category of objects of organic1 type (technology)
bio - category of objects of organic2 type (biology)
love - category of objects of energy1 type (peace)
lore - category of objects of energy2 type (war)
Tech, bio, love, lore are a scientific classification and together encompass all possible objects of the world.
Additionally there are two surplus categories created by organized terrorists which encompass magical objects and events. They are not natural or scientific as divisions of visibility and were created out of hate for spirituality.
These categories are called film and game. They are an additional 100% of visibility, each representing one half of percentage, which means that the visibility of absolutely everything is measured in 200%.
The basic 100% is tech, bio, love, lore, each representing one quarter of percentage, while the advanced 100% is all that was considered by terrorists to be purely magical and supernatural. Film and game categories are not accessible on any SFR as they are invisibilised everywhere.
bio - category of objects of organic2 type (biology)
love - category of objects of energy1 type (peace)
lore - category of objects of energy2 type (war)
Tech, bio, love, lore are a scientific classification and together encompass all possible objects of the world.
Additionally there are two surplus categories created by organized terrorists which encompass magical objects and events. They are not natural or scientific as divisions of visibility and were created out of hate for spirituality.
These categories are called film and game. They are an additional 100% of visibility, each representing one half of percentage, which means that the visibility of absolutely everything is measured in 200%.
The basic 100% is tech, bio, love, lore, each representing one quarter of percentage, while the advanced 100% is all that was considered by terrorists to be purely magical and supernatural. Film and game categories are not accessible on any SFR as they are invisibilised everywhere.
SFRs of interest I
100 sfrs of visibility access
tech-lore
= 058, 101, 222, 444, 606, 666, 700, 812
bio-lore
= 014, 016, 201, 202, 500, 505, 707, 900
love-lore
= 010, 011, 012, 013, 109, 110, 111, 112, 515, 615
bio-tech
= 200, 220, 300, 320, 330, 340, 400, 440
bio-love
= 608, 609, 708, 800, 802, 808, 860, 906, 908, 980
tech-love
= 312, 412, 512, 612, 712, 822, 912, 922
tech-bio-love
= 316, 399, 616, 699, 816, 899
tech-bio-lore
= 099, 502, 599, 702, 799, 902
tech-love-lore
= 301, 401, 501, 601, 701, 801
bio-love-lore
= 282, 382, 482, 582, 682, 782
tech-bio-love-lore
= 002, 999
tech = 544, 644, 744, 844, 944
tech = 544, 644, 744, 844, 944
bio
= 404, 414, 504, 514, 604, 614
love
= 102, 199, 299, 302, 402
lore
= 080, 090, 100, 996, 997, 998
SFRs of interest II
170 sfrs of mafia purpose
Bastille – residential singular 16 for prisoners
SFRs 002-009 & 092-099
Bibliotheque – residential 16 for academic learning & production by full amenities
SFRs 230-237 & 430-437
Casino – residential 16 for high life
SFRs 401-416
Games – residential 16 for rpgs of reality
SFRs 901-916
Factories – non-residential 16 for full business & production facilities
SFRs 701-716
Magazines – non-residential 16 for social non-scientific non-armoury goods storage
SFRs 501-516
Reservates – non-residential 16 for scientific storage & research into nature
SFRs 951-966
Tourism – non-residential 16 for archeological sites
SFRs 491-499 & 591-599
Armouries – residential brat 21 for storage of weaponry items
SFRs 667-675 & 967-975 & 982-986
Magazines B – non-residential 21 for storage of objects stolen from people
SFRs 200-220
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